You can now see two blue circles showing the elevation at both ends of the track, in this case both are 50cm. So by using the Raise tool I'll raise the track section to a height of 50cm. When the Raise tool is selected a single click on any track section raises it by a single unit (2.5cm), a Ctrl click raises by 5 units (12.5cm) and a Shift click raises by 10 units (25cm).Īs you might expect, the Lower tool works in the same way, but decreases elevations Then we'll click on the Raise tool which allows us to elevate either track or objects. At the moment though, there are no track elevations, so there is nothing to show This will show track elevations in a blue circle. We'll switch on the Show elevations tool. Now we'll elevate this track section to the height we require We don't really need to remember all of that, but it's useful to understand the naming structure of the SXR track libraries as it gives you an understanding of the sizes of the track sections you are using. Using the 3 lane curve tab, we click on the section called 3-10-C20-30, which signifies that this section has 3 lanes, with a lane width of 10cm, it's a corner with an inner radius of 20cm and an angle of 30°.
We'll put a single corner section into the layout.
So we'll start with the seafront section past the village which is flat. We'd like a very tight and twisting section along the coastal route at the front, and then some wide, swooping, high speed, sections rising into the hills at the back. We'd like to base our track around a small Mediterranean village, with a coastal inlet at the front, and hills rising up to the back. Our track will start from an idea, or theme.